Empire Archers

(Unit)
Type:

unit

Category:

Mercenaries

Categories:

Faction: The Empire of Man, Mercenaries, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

e2a1-6706-e17a-d2d7

Hidden:

false

Options (3)
Command:
Detachment:

Profiles:

Unit Troop TypeUnit Size
Empire Archers

Regular infantry

5+

Special Rule
Detachment:

A unit with this special rule can be fielded as a ‘detachment’ (see page 282).

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Vanguard:

After deployment, units with this special rule may make a Vanguard move. A unit making a Vanguard move moves as described in the Basic Movement rules. It may manoeuvre normally but cannot march.

If both armies contain Vanguard units, a roll-off determines who moves first. The players then alternate moving their Vanguard units one at a time, starting with the player who won the roll-off. Units that make a Vanguard move cannot declare a charge during their first turn.

Open Order:

A unit consisting of models with this special rule may adopt an Open Order formation.

Skirmishers:

A unit consisting of models with this special rule may adopt a Skirmish formation.

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 0.04 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 0.04 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 0
2000+ limit::points of any in roster (recursive)
set max(roster) 2
1999- limit::points of any in roster (recursive)
Used By (6)
The Empire of Man(Catalogue)

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