unit
Special
Faction: Grand Cathay, Faction: Grand Cathay - Jade Fleet, Special, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')
b7a5-4e17-fbec-7859
false
| Unit | Troop Type | Unit Size |
|---|---|---|
| Jade Lancer | Heavy cavalry | 5+ |
| Special Rule |
|---|
| Cathayan Cataphracts: When a unit in which the majority of the models have this special rule makes a follow up move, the unit counts as having charged during the next turn. |
| Close Order: A unit consisting of models with this special rule may adopt a Close Order formation. |
| Counter Charge: This special rule can only be used by units that consist entirely of models with this special rule. When a unit with this special rule is charged in its front arc by an enemy unit whose troop type is ‘cavalry,’ ‘chariot’ or ‘monster’, it may declare a ‘Counter Charge’ charge reaction: Counter Charge: The unit surges forward to meet the enemy charge. Measure the distance between the two units. If the distance is less than the Movement characteristic of the charging unit, the charged unit has not enough time to meet the enemy charge and must either Hold or Flee instead. Otherwise, pivot the unit about its centre so that it is facing directly towards the centre of the charging enemy unit. After pivoting, the unit moves D3+1" directly towards the enemy unit. Both units are considered to have charged during this turn. Fleeing units and units already engaged in combat when charged cannot Counter Charge. A unit can only Counter Charge in response to one charge per turn, even if charged by multiple units. Once all charges have been declared, the inactive player can choose which charging unit to Counter Charge. The unit will then Hold against the other charging units. |
| Horde: A unit with this special rule may increase the maximum Rank Bonus it can claim (as determined by its troop type) by one. |
| Swiftstride: A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, before making a Charge, Flee or Pursuit roll, may choose to apply a +D6 modifier to the result. |
| Will of the Dragons: A unit with this special rule may re-roll a failed Panic test when a friendly unit is destroyed whilst within 6" of it, or when it is fled through by a friendly unit. |
| Hatred: A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat. Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally. |
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