Outriders

(Unit)
Type:

unit

Category:

Mercenaries

Categories:

Faction: The Empire of Man, Mercenaries, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines'), 0-1 unit of Pistoliers or Outriders per 1,000 points, 1 single 'per 1000 points' selection in Battle March

LinkId:

8ebd-3ab7-0285-455e

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
Outrider

Light cavalry

4+

Special Rule
Fast Cavalry:

If all of the models (including characters) within a unit arrayed in an Open Order formation have this special rule, the unit may perform its Quick Turn (see page 183) even if it marched.

Fire & Flee:

If the majority of the models in a unit armed armed with missile weapons have this special rule, the unit may declare that it will ‘Fire & Flee’ as a charge reaction:

Fire & Flee: The unit launches a volley of weapons fire before turning to flee from the enemy. If a unit with this special rule is armed with missile weapons and can draw a line of sight to the charging unit, it may declare that it will Fire & Flee. The unit will Stand & Shoot before turning tail and fleeing from the charge. However, due to the time spent shooting at the charging foe, when making its Flee roll the unit rolls two D6 and discards the lowest result. If both dice roll the same result, discard either.

Note that, if the distance between this unit and the charging unit is less than the Movement characteristic of the charging unit, this unit must either Hold or Flee.

Vanguard:

After deployment, units with this special rule may make a Vanguard move. A unit making a Vanguard move moves as described in the Basic Movement rules. It may manoeuvre normally but cannot march.

If both armies contain Vanguard units, a roll-off determines who moves first. The players then alternate moving their Vanguard units one at a time, starting with the player who won the roll-off. Units that make a Vanguard move cannot declare a charge during their first turn.

Skirmishers:

A unit consisting of models with this special rule may adopt a Skirmish formation.

Open Order:

A unit consisting of models with this special rule may adopt an Open Order formation.

Swiftstride:

A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, before making a Charge, Flee or Pursuit roll, may choose to apply a +D6 modifier to the result.

Modifiers:

add category Outrider Non-Ponderous
1+ selections of Veteran Outriders in root-entry (recursive)
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 0.04 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 0.04 pts of any in force (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (3)
The Empire of Man(Catalogue)

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