State Missile Troops

(Unit)
Type:

unit

Category:

Mercenaries

Categories:

Regimental Unit, Faction: The Empire of Man, Mercenaries, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

75eb-7f94-7b35-b44f

Hidden:

false

Options (4)
Detatchment:

Profiles:

Unit Troop TypeUnit Size
State Missile Troops

Regular infantry

10+

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Detachment:

A unit with this special rule can be fielded as a ‘detachment’ (see page 282).

Regimental Unit:

A unit with this special rule can be accompanied by ‘detachments’ (see page 282).

Handgun Drill:

Once per game, each detachment of State Missile troops in a City-state of Nuln army can fire with one additional rank.

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 0.04 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 0.04 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
remove category Regimental Unit
1+ selections of Detachment in self (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 0
2000+ limit::points of any in roster (recursive)
set max(roster) 2
1999- limit::points of any in roster (recursive)
Used By (3)
The Empire of Man(Catalogue)

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