Runesmith

(Unit)
Type:

unit

Category:

Characters

Categories:

Faction: Dwarfen Mountain Holds, Characters

LinkId:

d591-feeb-bd05-203e

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Runesmith

Heavy infantry

1

Special Rule
Forgefire:

If this character joins a unit, that unit will gain the Armour Bane (2) and Flaming Attacks special rules. Should this character leave a unit it has joined for any reason, that unit loses these special rules.

Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Magic Resistance:

The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X).

Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier.

Resolute:

Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1).

Stubborn:

The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn.

Armour Bane:

If a model with this special rule rolls a natural 6 when making a roll To Wound, the Armour Piercing characteristic of its weapon is improved by the amount shown in brackets after the name of this special rule.

For example, if a natural 6 is rolled when rolling To Wound with a weapon that has an AP of "-" and the Armour Bane (1) special rule its AP counts as being -1 when making an Armour Save roll against that wound.

Gromril Armour:

A model with this special rule may re-roll any roll of a natural 1 made when making an Armour Save roll

Gromril Weapons:

A hand weapon carried by a model with this special rule has an Armour Piercing characteristic of -1.

Note that this special rule only applies to a single, ordinary hand weapon. If the model is using two hand weapons or any other sort of weapon, or if their hand weapon is inscribed with any Weapon runes, this special rule ceases to apply.

Rune Lore:

A model with this special rule may be nominated to attempt a Wizardly Dispel as if it were a Wizard. However, unlike regular Wizards, models with this special rule do not have Levels of Wizardry with which to determine their Dispel range or modify their Dispel rolls. Instead:

  • An Anvil of Doom has a Dispel range of 24" and may apply a +3 modifier to its Dispel rolls.
  • A Runelord has a Dispel range of 21" and may apply a +2 modifier to their Dispel rolls.
  • A Runesmith has a Dispel range of 18" and may apply a +1 modifier to their Dispel rolls.
Ancestral Fury:

During a turn in which a unit in a Royal Clan army makes a charge move of 3" or more, or made a follow up move, it gains a +1 modifier to its Strength characteristic.

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (3)

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