Ungrim Ironfist

(Unit)
Type: unit
Category: Named Characters
Categories: Faction: Dwarfen Mountain Holds, Named Characters, Characters
LinkId: 93aa-6c1e-1be2-2858
Hidden: false

Constraints:

max(roster): 1
Options (1)

Profiles:

Unit Troop TypeUnit Size
Ungrim Ironfist

Heavy infantry (named character)

1

Special Rule
Deathblow:

When a model with this special rule is reduced to zero Wounds by an enemy attack during the Combat phase, the unit that made the attack suffers a Strength 3 hit, with an AP of -1.

Note that if this model is reduced to zero Wounds whilst engaged in a challenge, it is the model that made the attack that suffers this hit, rather than its unit.

Gromril Armour:

A model with this special rule may re-roll any roll of a natural 1 made when making an Armour Save roll

Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Immune To Psychology:

If the majority of the models in a unit are Immune to Psychology, the unit automatically passes any Fear, Panic or Terror tests it is required to make. However, if the majority of the models in a unit have this special rule, the unit cannot choose to Flee as a charge reaction.

Note that this special rule does not make a unit immune to any test made against Leadership not stated here.

King of the Slayer Hold:

Ungrim Ironfist may join a unit of Hammerers or a unit of Slayers (even though he does not have the Loner special rule). A unit of Hammerers joined by Ungrim gains the Immune to Psychology and Unbreakable special rules for as long as he remains with the unit.

In addition, if Ungrim Ironfist is taken as the General of a Royal Clan army:

  • Daemon Slayers and Dragon Slayers may be taken as Character choices
  • 0-1 unit of Slayers per 1,000 points may be taken as a Core choice
  • 0-4 Doomseekers per 1,000 points may be taken as Special choices
Magic Resistance:

The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X).

Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier.

Rallying Cry:

During the Command sub-phase of their turn, if they are not engaged in combat, this character may nominate a single fleeing friendly unit that is within their Command range. The nominated unit immediately makes a Rally test. If this test is failed, the unit may attempt to rally again as normal during the Rally sub-phase.

Resolute:

Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1).

Slayer:

When this model makes a roll To Wound, a roll of 4+ is always a success, regardless of the target’s Toughness.

Unbreakable:

If a unit with this special rule loses a round of combat, it is not required to make a Break test. Instead, it will automatically Give Ground as it is pushed back by the enemy. Characters that are not Unbreakable cannot join units that are, and vice versa.

Ancestral Fury:

During a turn in which a unit in a Royal Clan army makes a charge move of 3" or more, or made a follow up move, it gains a +1 modifier to its Strength characteristic.

Used By (2)