Goblin-Hewer

(Unit)
Type:

unit

Category:

Mercenaries

Categories:

Faction: Dwarfen Mountain Holds, Mercenaries, 1 single 'per 1000 points' selection in Battle March

LinkId:

64e0-9c6f-53ce-5599

Hidden:

false

Constraints:

max(force): 0
Options (2)

Profiles:

Unit Troop TypeUnit Size
Goblin-Hewer

War Machine

1

Special Rule
Hatred:

A model with this special rule may re-roll any failed rolls To Hit made against a hatred enemy during the first round of combat.

Which enemies are hated varies from model to model and will be shown in brackets after the name of this special rule. Some models hate 'all enemies' meaning they hate all enemy models equally.

Immune To Psychology:

If the majority of the models in a unit are Immune to Psychology, the unit automatically passes any Fear, Panic or Terror tests it is required to make. However, if the majority of the models in a unit have this special rule, the unit cannot choose to Flee as a charge reaction.

Note that this special rule does not make a unit immune to any test made against Leadership not stated here.

Magic Resistance:

The Casting roll of any enemy spell (including Bound Spells) that targets a unit that includes one or more models with this special rule suffers a modifier, as shown in brackets after the name of this special rule (-X).

Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest modifier.

Skirmishers:

A unit consisting of models with this special rule may adopt a Skirmish formation.

Unbreakable:

If a unit with this special rule loses a round of combat, it is not required to make a Break test. Instead, it will automatically Give Ground as it is pushed back by the enemy. Characters that are not Unbreakable cannot join units that are, and vice versa.

Whirling Doom:

With a single salvo of spinning axes, a Goblin-Hewer can cut through several ranks of troops. When shooting a Goblin-Hewer, roll an Artillery Dice before making any rolls To Hit. The number of shots is equal to the roll of the Artillery dice plus a D3 modifier:

  • Per rank (including the rear rank, even if it is incomplete), if the Goblin-Hewer lies in the unit's front or rear arc.
  • Per file, if the Goblin-Hewer lies in the unit's flank arc.

However if a misfire is rolled on the Artillery dice, no shots are fired and a critical fault has occurred. Roll immediately on the appropriate Misfire table to determine exactly what.

Modifiers:

floor max(force) 1
ancestor is 5. Battle March
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 0.04 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 0.04 pts of any in force (recursive)
increment max(force) 1
repeat for every 1000 limit::points of any in roster
increment max(force) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 1000 pts of any in force
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (4)

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