Manticore

(Entry)
Type:

mount

Categories:

Monstrous Creature, MAYHAVEARMOUR

EntryId:

fbe9-ef31-efb2-c76f

Hidden:

true

Costs: 130 pts

Constraints:

max: 1
Options (3)

Profiles:

Model MWSBSSTWIALd
Manticore

6

5

-

5

(+2)

(+4)

5

4

-

Base
Base (60x100):

60x100

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Fly:
  • Condition: not following up or pursuing
  • Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
  • Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
  • May march ≤8" from an enemy unit with no Leadership test
  • May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
  • A flying model starts and finishes all its movement on the ground
  • A character with Fly cannot join a unit lacking it, nor the reverse
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Wilful Beast:
  • Timing: each own turn, in the Start of Turn sub-phase
  • Condition: this model rolls a Leadership test on its own unmodified Leadership
  • Result:
  • pass: the rider stays in command
  • fail: the mount gains Frenzy, though the rider does not get the +1 to its Attacks characteristic
  • Duration: to this model's following Start of Turn sub-phase

Modifiers:

set hidden false
or
ancestor is High Beastmaster
ancestor is Dark Elf Dreadlord

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