Fire & Flee

(Entry)
Type:

upgrade

EntryId:

ef1c-f531-7cb4-1c03

Hidden:

false

Costs: 1 pts

Constraints:

max: 1

Profiles:

Special Rule
Fire & Flee:
  • Restriction: unit with missile weapons whose majority of models have Fire & Flee
  • Timing: reaction to a charge
  • Condition: line of sight towards the charging unit exists
  • Select: 'Fire & Flee' as its charge reaction (optional)
  • Result:
  • Charger starting closer than its own Movement characteristic: this unit has to pick Hold or Flee
  • Sequence: Stand & Shoot first, then it flees
  • Flee roll: 2D6, keep the higher die (a tie: discard either)

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