War Hydra

(Entry)
Type:

unit

Categories:

Faction: Dark Elves - Renegades v2.0

EntryId:

d518-712f-711f-a54a

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
War Hydra

Behemoth

1

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Extra Attacks:
  • Restriction: model with Extra Attacks (+X)
  • Result:
  • Dice-based X: rolled once its combat is selected, in any Choose & Fight sub phase
  • Attacks characteristic +X, X being the bracketed value
Immune To Psychology:
  • Restriction: unit with a majority of Immune to Psychology models
  • Result:
  • Passes Fear, Panic and Terror tests automatically
  • Cannot choose Flee as a charge reaction
  • Leadership tests not named here are unaffected
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Monster Handlers:
  • Restriction: monster with Monster Handlers
  • Timing: deployment
  • Result: set 1+ handler models touching the monster's base; shift them aside if they obstruct movement or line of sight
  • In combat the handlers' attacks join the monster's
  • Monster takes an unsaved wound: 1D6; 1-4: monster loses a Wound; 5+: remove a handler instead
  • Monster removed: its handlers are removed too
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Flammable:

A model with Flammable loses access to Regeneration saves whenever the wound stems from a Flaming attack.

If One Head is Severed…Another Takes Its Place:
  • Restriction: War Hydra only
  • Timing: your Command sub-phase
  • Result: the War Hydra gets back 1 wound immediately per 4+ rolled, with 1D6 rolled for each wound it is currently missing
Thunderstomp:
  • Restriction: behemoth
  • Select: target of its Stomp Attacks
  • Result:
  • monstrous creatures or behemoth: no bonus, being too huge to trample effectively
  • any other target: Armour Piercing characteristic of -2
  • Related: Behemoths
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots
Armour
Armour Value:

Base Armour value

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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