Merwyrms

(Unit)
Type:

unit

Category:

Rare

Categories:

Faction: Dark Elves - Renegades v2.0, Rare, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

c356-1c51-13bf-4b43

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Merwyrm

Behemoth

1

Special Rule
Abyssal Cloak:
  • Condition: enemy model picks this model as target in the Shooting phase
  • Result: long range costs it −2 To Hit instead of −1
Close Order:

Such a unit is able to form up in Close Order.

Enfeebling Cold:
  • Restriction: enemy models whose base touches this model
  • Result: Strength characteristic −1, never below 1
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Thunderstomp:
  • Restriction: behemoth
  • Select: target of its Stomp Attacks
  • Result:
  • monstrous creatures or behemoth: no bonus, being too huge to trample effectively
  • any other target: Armour Piercing characteristic of -2
  • Related: Behemoths
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 0
2000+ limit::points of any in roster (recursive)
set max(roster) 2
1999- limit::points of any in roster (recursive)
Used By (1)

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