Elven Reflexes:
- Restriction: the bearer of this rule (not its mount)
- Condition: first round of combat
- Result: Initiative characteristic +1, capped at 10
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Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
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| Skirmishers: Such a unit is allowed to take up a Skirmish formation. |
"We're Not Paid to Fight":
- Restriction: war machines
- Result:
- losing a round of combat only: Fall Back in Good Order or Give Ground work as normal
- Break and flee from combat: the crew desert and the enemy wrecks the machine, so it counts as completely destroyed and leaves play
- Related: War Machines
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Weapon of War:
- Restriction: war machines (strong and durable, slow to move once set up)
- Result:
- no march, no charge declaration, no pursuit move
- any Flee roll gets -1 (final result 1 at lowest)
- you may pivot it for free whenever you like in your own turn, without that counting as a move
- a follow up move remains permitted, performed normally
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