High Beastmaster

(Unit)
Type:

unit

Category:

Characters

Categories:

Faction: Dark Elves - Renegades v2.0, High Beastmaster, Characters

LinkId:

697b-77a4-011e-e351

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
High Beastmaster

Regular infantry (character)

1

Special Rule
Eternal Hatred:
  • Condition: opponent is High Elves
  • Result: Hatred of this model works each round of close combat, beyond the first
  • the mount, if any, is excluded
Goad Beast:
  • Restriction: character
  • Timing: own Command sub-phase
  • Select: 1× friendly model of troop type 'monster' inside Command range, possibly its own mount (optional)
  • Result: Attacks characteristic +D3, to a cap of 10
  • Duration: this turn only
Hatred:
  • Timing: first round of combat
  • Select: failed rolls To Hit versus a hatred enemy
  • Result: re-roll them (optional)
  • hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
Murderous:
  • Restriction: mundane weapons only; the model's mount never benefits; ends while a magic weapon is used
  • Timing: model engaged in close combat
  • Result: may re-roll To Wound rolls showing a natural 1 (optional)
Strike First:
  • Restriction: model with Strike First
  • Timing: Combat phase
  • Condition: the model is engaged in combat
  • Result:
  • Initiative characteristic becomes 10, applied ahead of any other modifier.
  • Strike Last on the same model: both rules void each other.
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (1)

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