| Close Order: Such a unit is able to form up in Close Order. |
Elven Reflexes:
- Restriction: the bearer of this rule (not its mount)
- Condition: first round of combat
- Result: Initiative characteristic +1, capped at 10
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Eternal Hatred:
- Condition: opponent is High Elves
- Result: Hatred of this model works each round of close combat, beyond the first
- the mount, if any, is excluded
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Immune To Psychology:
- Restriction: unit with a majority of Immune to Psychology models
- Result:
- Passes Fear, Panic and Terror tests automatically
- Cannot choose Flee as a charge reaction
- Leadership tests not named here are unaffected
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| Martial Prowess: This unit may also make supporting attacks towards its flank and towards its rear, not only towards its front. |
Stubborn:
- Limits: only at this unit's first Break test of the battle; if not used then, it is lost
- Timing: this unit would make a Break test
- Result: skips it for an automatic Fall Back in Good Order (optional), even versus a winner with over double Unit Strength
- Stubborn does not spread to non-Stubborn units from a joining character
- Stubborn characters lose it inside non-Stubborn units
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Hatred:
- Timing: first round of combat
- Select: failed rolls To Hit versus a hatred enemy
- Result: re-roll them (optional)
- hated foes appear in brackets next to the name; 'all enemies' covers every enemy model
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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Steady in the Ranks:
- Restriction: heavy infantry unit arrayed in Close Order or Open Order formation
- Condition: an enemy unit with a Unit Strength under 10 engages it in the flank or rear
- Result: it does not become Disrupted
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