Soul Grinder

(Entry)
Type:

unit

Categories:

Faction: Daemons of Chaos

EntryId:

c3d3c7a0-1533346a

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Soul Grinder

Behemoth

1

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Daemonic:

Models with this special rule are ‘Daemonic’. All Daemonic models have a 5+ Ward save against any wounds suffered that were caused by a non-magical enemy attack. In addition, all Daemonic models have the following universal special rules: • Daemonic Instability • Fear • Immune to Psychology • Magical Attacks • Unbreakable • Warp-spawned A character with this special rule cannot join a unit without this special rule, and vice versa.

Furious Charge:

During a turn in which it made a charge move of 3" or more, a model with this special rule gains a +1 modifier to its Attacks characteristic.

Large Target:

Large Targets do not benefit from partial or full cover. In addition, a unit can draw a line of sight to a Large Target over or through another unit, and vice versa, provided that unit is not also a Large Target. Finally, a unit that shoots at a Large Target can shoot with one additional rank. For example, a unit armed with crossbows can shoot with its first two ranks when shooting at a Large Target, or with its first three if also standing on a hill.

Reserve Move:

Unless it charged, marched or fled during the Movement phase, a unit in which the majority of the models have this special rule may make a Reserve move at the end of the Shooting phase of its turn, after all shooting has been resolved. A unit making a Reserve move moves as described in the Basic Movement rules. It may manoeuvre normally, but cannot march.

Stomp Attacks:

The number of Stomp Attacks caused varies from model to model and will be shown in brackets after the name of this special rule. Often, this is determined by the roll of a dice.

Resolving Stomp Attacks: Stomp Attacks can only be made by a model that is in base contact with the enemy. Stomp Attacks are attacks made in combat that must be made last, after all other attacks have been made, including attacks made at Initiative 1. They hit automatically and use the unmodified Strength of the model making them.

Terror:

Models with this special rule cause Terror. Models that cause Terror also cause Fear:

  • When a unit that causes Terror declares a charge, the charge target must immediately make a Leadership test. If this test is failed, it must Flee. If this test is passed, it can declare its charge reaction normally.
  • If the winning side of a combat includes one or more units that cause Terror, each unit that belongs to the losing side must apply a -1 modifier to its Leadership characteristic when making its Break test.

Note that if a charged unit cannot choose to Flee, it does not make this Leadership test.

Models with the Fear special rule Fear models that cause Terror. Models that cause Terror are immune to Terror. A unit that does not cause Terror does not become immune to Terror when joined by a character that does.

Modifiers:

add category Daemon of Khorne
1+ selections of Daemon of Khorne in self (recursive)
add category Daemon of Nurgle
1+ selections of Daemon of Nurgle in self (recursive)
add category Daemon of Slaanesh
1+ selections of Daemon of Slaanesh in self (recursive)
add category Daemon of Tzeentch
1+ selections of Daemon of Tzeentch in self (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)
Daemons of Chaos(Catalogue)

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