Unit | Troop Type | Unit Size |
---|---|---|
Herald of Tzeentch | Regular infantry (character) | 1 |
Special Rule |
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Daemonic:
Models with this special rule are ‘Daemonic’. All Daemonic models have a 5+ Ward save against any wounds suffered that were caused by a non-magical enemy attack. In addition, all Daemonic models have the following universal special rules: • Daemonic Instability • Fear • Immune to Psychology • Magical Attacks • Unbreakable • Warp-spawned A character with this special rule cannot join a unit without this special rule, and vice versa. |
Daemon Of Tzeentch:
Daemons of Tzeentch have the Hatred (Daemons of Nurgle) special rule. In addition, a Daemon of Tzeentch that is also a Wizard may apply a +1 modifier to any Casting roll they make. Note that this is a modifier to the result of a roll – it does not negate a roll of a natural double 1. |
Infernal Favour:
A unit with this special rule reduces the number of wounds suffered due to the Daemonic Instability special rule by the number shown in brackets. Note that this special rule is not cumulative. If two or more models in a unit have this special rule, use the highest value for the entire unit. |
Lore Of Daemons:
A Wizard with ‘Lore of Daemons’ special rule may discard one of their randomly generated spells as normal. When they do so, they may select instead either the signature spell of their chosen Lore of Magic, or one of the spells that corresponds to their Daemonic Alignment listed below: • Plague Wind (Daemons Of Nurgle) • Pink Fire (Daemons Of Tzeentch) • Cacophonic Hymn (Daemons Of Slaanesh) • Gift Of Mutation (Daemons Of Tzeentch) |