Steed Of Slaanesh

(Entry)
Type:

mount

Categories:

MOUNT, Light Cavalry, Daemon of Slaanesh

EntryId:

ff23-01ba-85d5-5ba6

Hidden:

false

Costs: 16 pts
Options (1)

Profiles:

Unit Troop TypeUnit Size
Steed Of Slaanesh

Light cavalry

1

Model MWSBSSTWIALd
Steed of Slaanesh

9

3

-

3

-

-

5

1

-

Base
Base (30x60):

30x60

Special Rule
Armour Bane:
  • Condition: natural 6 on a roll To Wound made by the model
  • Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
Counter Charge:
  • Restriction: a unit consisting only of models with Counter Charge
  • Timing: an enemy unit of troop type 'cavalry', 'chariot' or 'monster' charges it into the front arc
  • Condition: it is neither fleeing nor already engaged in combat
  • Result: may declare the 'Counter Charge' charge reaction (optional)
  • Distance between units < Movement characteristic of the charger: too late, so it must Hold or Flee
  • Otherwise: pivot about its centre to face the charger's centre, then advance D3+1" straight at it; both units count as having charged this turn
  • 1× per turn however many chargers; after all charges are declared, the inactive player picks the charger to answer and Holds against the others
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Slaanesh:
  • Restriction: Daemon Of Slaanesh
  • Result:
  • maximum charge range: +1"
  • Charge, Pursuit and Flee rolls made by it: +1 to the result
  • shots from enemy models aimed at it: additional −1 To Hit
Fast Cavalry:
  • Restriction: Open Order formation
  • Condition: every model of the unit has Fast Cavalry, characters included
  • Result: Quick Turn stays possible after a march
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).

Modifiers:

Used By (1)

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