Armour Bane:
- Condition: natural 6 on a roll To Wound made by the model
- Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
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Counter Charge:
- Restriction: a unit consisting only of models with Counter Charge
- Timing: an enemy unit of troop type 'cavalry', 'chariot' or 'monster' charges it into the front arc
- Condition: it is neither fleeing nor already engaged in combat
- Result: may declare the 'Counter Charge' charge reaction (optional)
- Distance between units < Movement characteristic of the charger: too late, so it must Hold or Flee
- Otherwise: pivot about its centre to face the charger's centre, then advance D3+1" straight at it; both units count as having charged this turn
- 1× per turn however many chargers; after all charges are declared, the inactive player picks the charger to answer and Holds against the others
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Daemonic:
- Restriction: models carrying this rule are 'Daemonic'
- Result:
- unit joining: a character and a unit must either both carry this rule or both lack it
- universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
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Daemon of Slaanesh:
- Restriction: Daemon Of Slaanesh
- Result:
- maximum charge range: +1"
- Charge, Pursuit and Flee rolls made by it: +1 to the result
- shots from enemy models aimed at it: additional −1 To Hit
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Fast Cavalry:
- Restriction: Open Order formation
- Condition: every model of the unit has Fast Cavalry, characters included
- Result: Quick Turn stays possible after a march
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Poisoned Attacks:
- Restriction: model with Poisoned Attacks
- Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
- Result: +2 on the roll To Wound for that hit (optional)
- Valid in shooting and combat unless stated otherwise
- Excluded: the model's own spells, attacks from magic weapons
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Swiftstride:
- Restriction: every model of the unit has Swiftstride
- Result:
- Charge range ceiling: 3" higher.
- Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
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