Chaos Armour:
- Result: bearer gets Ward save 4+ vs every wound suffered
- own-armour penalty is waived for a Wizard holding this rule
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Daemonic:
- Restriction: models carrying this rule are 'Daemonic'
- Result:
- unit joining: a character and a unit must either both carry this rule or both lack it
- universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
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Infernal Favour:
- Restriction: unit with Infernal Favour (X)
- Result: wounds from Daemonic Instability reduced by X
- does not stack: the unit takes the best X among its models
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Lore Of Daemons:
- Restriction: Wizard with the 'Lore of Daemons' special rule
- Timing: when it discards 1 randomly generated spell as normal
- Select: one replacement, either signature spell from its chosen Lore of Magic or an option below matching its Daemonic Alignment
- Result: options
- Gift Of Mutation (Daemons Of Tzeentch) - renegades
- Cacophonic Hymn (Daemons Of Slaanesh) - renegades
- Blue Fire (Daemons Of Tzeentch) - renegades
- Pink Fire (Daemons Of Tzeentch) - renegades
- Plague Wind (Daemons Of Nurgle) - renegades
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Regeneration:
- Restriction: model with Regeneration (X+), where X+ is its Regeneration value
- Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
- Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
- Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
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Singular Essence:
- Restriction: character with this rule
- Result: every Panic test it takes is passed
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Clumsy:
- Restriction: unit with this rule
- Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled
Related: Monstrous Infantry |