Bloodthirster

(Entry)
Type:

unit

Categories:

Daemon of Khorne, Faction: Daemons of Chaos - Renegades v2.0

EntryId:

db9a-91ac-6e63-d127

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Bloodthirster

Behemoth (character)

1

Special Rule
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemonic Charge:
  • Restriction: model with Daemonic Charge
  • Result: its Impact Hits use the Armour Piercing value shown in brackets (a characteristic of the rule)
Daemon of Khorne:
  • Restriction: Daemon of Khorne
  • Result:
  • gains Furious Charge
  • +1 modifier to the Strength characteristic in a turn it made a charge move
Fly:
  • Condition: not following up or pursuing
  • Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
  • Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
  • May march ≤8" from an enemy unit with no Leadership test
  • May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
  • A flying model starts and finishes all its movement on the ground
  • A character with Fly cannot join a unit lacking it, nor the reverse
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Impetuous:
  • Timing: Declare Charges & Charge Reactions sub-phase of its turn
  • Condition: the unit has 1+ Impetuous models and could declare a charge
  • Result: the unit takes a Leadership test
  • Failed: it must declare a charge
  • Passed: it acts normally
Infernal Favour:
  • Restriction: unit with Infernal Favour (X)
  • Result: wounds from Daemonic Instability reduced by X
  • does not stack: the unit takes the best X among its models
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Magic Resistance:
  • Condition: enemy spell, Bound Spells too, aims at a unit containing a bearer
  • Result: Casting roll takes the bracketed (-X) modifier
  • not cumulative; the unit takes the largest
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Close Order:

Such a unit is able to form up in Close Order.

Thunderstomp:
  • Restriction: behemoth
  • Select: target of its Stomp Attacks
  • Result:
  • monstrous creatures or behemoth: no bonus, being too huge to trample effectively
  • any other target: Armour Piercing characteristic of -2
  • Related: Behemoths
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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