Soul Grinder of Khorne

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: Daemons of Chaos - Renegades v2.0, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines'), Special

LinkId:

d85c-a3bf-ae35-f39a

Hidden:

true

Constraints:

max: 1
Options (1)

Profiles:

Unit Troop TypeUnit Size
Soul Grinder

Behemoth

1

Special Rule
Close Order:

Such a unit is able to form up in Close Order.

Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Furious Charge:
  • Condition: made a charge move of 3"+ this turn
  • Result: +1 Attacks characteristic
Large Target:
  • Restriction: Large Target (Large Targets)
  • Result:
  • Partial and full cover give it no benefit
  • Line of sight to and from it passes across another unit, unless that unit is also a Large Target
  • Shooting unit gets 1 additional rank firing at it
Reserve Move:
  • Restriction: a unit where most models have Reserve Move
  • Timing: closing moments of the Shooting phase in its own turn, once all shooting resolves
  • Condition: it did not charge, march or flee earlier in the Movement phase
  • Result: a Reserve move (optional)
  • Handled as Basic Movement; manoeuvres work as usual, but no march.
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Terror:
  • Restriction: model with Terror
  • Result: also causes Fear
  • When a Terror-causing unit declares a charge, its target takes a Leadership test straight away; failing means it must Flee, passing means it chooses its charge reaction as usual. A target that cannot choose to Flee skips this test.
  • When 1+ Terror-causing units are on the side that wins a combat: each unit on the losing side gets -1 to its Leadership characteristic for its Break test.
  • Causing Fear gives no protection against the Fear of Terror-causing models. Models causing Terror are immune to Terror; a unit not causing it gains no immunity when a character that does joins it.
Thunderstomp:
  • Restriction: behemoth
  • Select: target of its Stomp Attacks
  • Result:
  • monstrous creatures or behemoth: no bonus, being too huge to trample effectively
  • any other target: Armour Piercing characteristic of -2
  • Related: Behemoths
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots

Modifiers:

add category Daemon of Khorne
1+ selections of Daemon of Khorne in self (recursive)
set hidden false
1+ selections of General of Khorne in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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