Skull Cannon

(Entry)
Type:

model

Categories:

Heavy Chariot

EntryId:

beac-b0aa-4d30-c1f8

Hidden:

false

Costs: 185 pts

Constraints:

min: 1
max: 1
Options (3)

Profiles:

Model MWSBSSTWIALd
Skull Cannon

7

5

-

5

5

4

2

3

-

Base
Base (50x100):

50x100

Special Rule
Brazen Wheels:
  • Restriction: Skull Cannon of Khorne
  • Select: target models other than troop type 'behemoth'
  • Result: its Stomp Attacks use Armour Piercing −3 (a characteristic; wheels cannot catch a behemoth, which is too large)
Close Order:

Such a unit is able to form up in Close Order.

Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Khorne:
  • Restriction: Daemon of Khorne
  • Result:
  • gains Furious Charge
  • +1 modifier to the Strength characteristic in a turn it made a charge move
First Charge:
  • Restriction: unit with First Charge
  • Limits: 1× per battle, on its opening charge
  • Result:
  • Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
  • Only applies if the charging unit touches that target (checked once)
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Impetuous:
  • Timing: Declare Charges & Charge Reactions sub-phase of its turn
  • Condition: the unit has 1+ Impetuous models and could declare a charge
  • Result: the unit takes a Leadership test
  • Failed: it must declare a charge
  • Passed: it acts normally
Stomp Attacks:
  • Restriction: a model with Stomp Attacks (X); X is often a dice roll
  • Condition: the attacker touches the enemy in base contact
  • Result: Resolving Stomp Attacks: carried out after every other attack in combat, Initiative 1 ones included
  • They hit automatically.
  • They use the attacker's unmodified Strength.
Magic Resistance:
  • Condition: enemy spell, Bound Spells too, aims at a unit containing a bearer
  • Result: Casting roll takes the bracketed (-X) modifier
  • not cumulative; the unit takes the largest
Armour
Armour Value:

Base Armour value

Modifiers:

Used By (1)

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