Herald of Khorne

(Unit)
Type:

unit

Category:

Characters

Categories:

Daemon of Khorne, Faction: Daemons of Chaos - Renegades v2.0, Herald, Characters

LinkId:

ac30-4f83-5798-6209

Hidden:

false

Constraints:

max(force): 0
Options (1)

Profiles:

Unit Troop TypeUnit Size
Herald of Khorne

Heavy infantry (character)

1

Special Rule
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Khorne:
  • Restriction: Daemon of Khorne
  • Result:
  • gains Furious Charge
  • +1 modifier to the Strength characteristic in a turn it made a charge move
Impetuous:
  • Timing: Declare Charges & Charge Reactions sub-phase of its turn
  • Condition: the unit has 1+ Impetuous models and could declare a charge
  • Result: the unit takes a Leadership test
  • Failed: it must declare a charge
  • Passed: it acts normally
Infernal Favour:
  • Restriction: unit with Infernal Favour (X)
  • Result: wounds from Daemonic Instability reduced by X
  • does not stack: the unit takes the best X among its models
Magic Resistance:
  • Condition: enemy spell, Bound Spells too, aims at a unit containing a bearer
  • Result: Casting roll takes the bracketed (-X) modifier
  • not cumulative; the unit takes the largest
Locus of Wrath:
  • Restriction: Herald
  • Select: 3 recipients: Herald, steed, and whichever unit the Herald has joined
  • Result: Hatred (all enemies) Special Rule added
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+
Steady in the Ranks:
  • Restriction: heavy infantry unit arrayed in Close Order or Open Order formation
  • Condition: an enemy unit with a Unit Strength under 10 engages it in the flank or rear
  • Result: it does not become Disrupted
Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Scythed Wheels:
  • Restriction: heavy chariots
  • Result: each of their Impact Hits has an Armour Piercing characteristic of -2
Lumbering:
  • Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
  • Result:
  • the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
  • once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
  • it may not join any unit, and no character may join it
  • Related: Heavy Chariots
Iron Shod Wheels:
  • Restriction: Chariots (this model)
  • Result:
  • difficult terrain is handled as dangerous terrain
  • linear obstacles are handled as impassable terrain
  • Dangerous Terrain test result of 1: the model loses D3 Wounds
  • Related: Light Chariots
Firing Platform:
  • Restriction: this model
  • Result: when it shoots or casts spells, its vision arc spans 360°

Related: Light Chariots

Modifiers:

decrement max(force) 1
repeat for every 1 selections of Herald of Khorne in force
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max(force) 1
repeat for every 1 selections of Daemon of Khorne in force
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (1)

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