Daemonic:
- Restriction: models carrying this rule are 'Daemonic'
- Result:
- unit joining: a character and a unit must either both carry this rule or both lack it
- universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
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Daemon of Khorne:
- Restriction: Daemon of Khorne
- Result:
- gains Furious Charge
- +1 modifier to the Strength characteristic in a turn it made a charge move
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Impetuous:
- Timing: Declare Charges & Charge Reactions sub-phase of its turn
- Condition: the unit has 1+ Impetuous models and could declare a charge
- Result: the unit takes a Leadership test
- Failed: it must declare a charge
- Passed: it acts normally
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Infernal Favour:
- Restriction: unit with Infernal Favour (X)
- Result: wounds from Daemonic Instability reduced by X
- does not stack: the unit takes the best X among its models
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Magic Resistance:
- Condition: enemy spell, Bound Spells too, aims at a unit containing a bearer
- Result: Casting roll takes the bracketed (-X) modifier
- not cumulative; the unit takes the largest
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Locus of Wrath:
- Restriction: Herald
- Select: 3 recipients: Herald, steed, and whichever unit the Herald has joined
- Result: Hatred (all enemies) Special Rule added
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Press of Battle:
- Restriction: Unit with this rule, arrayed in combat order
- Condition: It did not charge this turn
- Result: Its fighting rank counts as 2 ranks deep
- Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
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Massed Infantry:
- Restriction: Side fielding at least one unit with this rule
- Condition: When combat results are tallied, that side's Unit Strength is the greater
- Result: It may claim +1 combat result point
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Parry:
- Restriction: Model with this rule, carrying a hand weapon plus shield
- Condition: In close combat, and opting to use that weapon and shield combination
- Result: armour value +1, capped at 3+
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Steady in the Ranks:
- Restriction: heavy infantry unit arrayed in Close Order or Open Order formation
- Condition: an enemy unit with a Unit Strength under 10 engages it in the flank or rear
- Result: it does not become Disrupted
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Clumsy:
- Restriction: unit with this rule
- Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled
Related: Monstrous Infantry |
Scythed Wheels:
- Restriction: heavy chariots
- Result: each of their Impact Hits has an Armour Piercing characteristic of -2
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Lumbering:
- Restriction: Lumbering models (heavy, with slow turning wheels or draft animals)
- Result:
- the model is deemed a Close Order formation and follows its rules, even if it is a single model in your army
- once it has moved, if it neither charged, marched nor fled, it may pivot on its centre, altering its facing by ≤90°
- it may not join any unit, and no character may join it
- Related: Heavy Chariots
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Iron Shod Wheels:
- Restriction: Chariots (this model)
- Result:
- difficult terrain is handled as dangerous terrain
- linear obstacles are handled as impassable terrain
- Dangerous Terrain test result of 1: the model loses D3 Wounds
- Related: Light Chariots
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Firing Platform:
- Restriction: this model
- Result: when it shoots or casts spells, its vision arc spans 360°
Related: Light Chariots |