Beasts Of Nurgle

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: Daemons of Chaos - Renegades v2.0, Daemon of Nurgle, Special, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

97ea-c039-9ab6-257c

Hidden:

false

Options (1)

Profiles:

Unit Troop TypeUnit Size
Beasts Of Nurgle

Monstrous infantry

1+

Special Rule
Attention Seeker:
  • Restriction: Beasts of Nurgle unit
  • Result: each model can both issue and accept a challenge, character-style
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Nurgle:
  • Restriction: Daemon of Nurgle
  • Result:
  • gains Hatred (Daemons of Tzeentch)
  • an enemy model attacking it in the Combat phase re-rolls natural 6s To Hit
Impetuous:
  • Timing: Declare Charges & Charge Reactions sub-phase of its turn
  • Condition: the unit has 1+ Impetuous models and could declare a charge
  • Result: the unit takes a Leadership test
  • Failed: it must declare a charge
  • Passed: it acts normally
Infernal Favour:
  • Restriction: unit with Infernal Favour (X)
  • Result: wounds from Daemonic Instability reduced by X
  • does not stack: the unit takes the best X among its models
Loner:
  • Restriction: Loner
  • Result:
  • A character with Loner cannot be General; it joins only units with Loner
  • Units with Loner cannot be joined by characters lacking it
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Random Attacks:
  • Restriction: model with Random Attacks
  • Result: no standard Attacks characteristic; a dice expression stands in (e.g. D3+1)
  • Each combat attack action: roll the dice for the attack count, then roll To Hit as usual
  • Fighting rank with 2+ such models: one roll per model, except where stated otherwise
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Slime Trail:
  • Restriction: this unit
  • Result: enemy units engaged in its flank arc or rear arc gain no bonus combat result points for that flank or rear position (their other bonuses still count)
Open Order:

Such a unit is allowed to take up an Open Order formation.

Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 3.3333333333333335 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 3.3333333333333335 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 1
2000+ limit::points of any in roster (recursive)
set max(roster) 3
1999- limit::points of any in roster (recursive)
Used By (1)

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