Blue Horrors Of Tzeentch

(Entry)
Type:

unit

Categories:

Faction: Daemons of Chaos - Renegades v2.0, Daemon of Tzeentch

EntryId:

6fef-c1e4-7541-eebc

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
Blue Horrors Of Tzeentch

Regular infantry

9+

Special Rule
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Tzeentch:
  • Restriction: Daemon of Tzeentch
  • Result:
  • Hatred (Daemons of Nurgle) special rule
  • Wizard only: each Casting roll may get +1 (optional)
Move Through Cover:
  • Timing: terrain crossing that is difficult or dangerous, and Dangerous Terrain tests
  • Result:
  • bearers take no Movement characteristic modifier from that terrain
  • Dangerous Terrain tests: a bearer may re-roll each 1 (optional)
Open Order:

Such a unit is allowed to take up an Open Order formation.

Skirmishers:

Such a unit is allowed to take up a Skirmish formation.

Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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