Daemonic:
- Restriction: models carrying this rule are 'Daemonic'
- Result:
- unit joining: a character and a unit must either both carry this rule or both lack it
- universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
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Daemon of Tzeentch:
- Restriction: Daemon of Tzeentch
- Result:
- Hatred (Daemons of Nurgle) special rule
- Wizard only: each Casting roll may get +1 (optional)
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Flaming Attacks:
- Restriction: model, weapon or spell with Flaming Attacks
- Result:
- Its attacks and hits are 'Flaming' attacks
- The model causes Fear in models of troop type 'war beasts' or 'swarms'
- Both shooting and close combat count unless stated otherwise; the model's spells and attacks of magic weapons it carries are excluded
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Loner:
- Restriction: Loner
- Result:
- A character with Loner cannot be General; it joins only units with Loner
- Units with Loner cannot be joined by characters lacking it
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| Skirmishers: Such a unit is allowed to take up a Skirmish formation. |
Insignificant:
- Restriction: Swarms
- Result:
- a line of sight may be traced over a swarm as if nothing stood there
- when checking whether an enemy character may be targeted, swarms are ignored
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No One Cares:
- Restriction: Swarms
- Result: whatever happens to a swarm, it causes no Panic among friendly units
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Undisciplined:
- Restriction: unit with this rule
- Result: the army's General cannot lend it Inspiring Presence, and a Battle Standard cannot lend it "Hold your Ground"
- Related: Swarms
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