Plague Drones Of Nurgle

(Entry)
Type:

unit

Categories:

Faction: Daemons of Chaos - Renegades v2.0, Daemon of Nurgle

EntryId:

6985-5abd-970f-87fc

Hidden:

false

Options (2)

Profiles:

Unit Troop TypeUnit Size
Plague Drones Of Nurgle

Monstrous cavalry

3+

Special Rule
Armour Bane:
  • Condition: natural 6 on a roll To Wound made by the model
  • Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Nurgle:
  • Restriction: Daemon of Nurgle
  • Result:
  • gains Hatred (Daemons of Tzeentch)
  • an enemy model attacking it in the Combat phase re-rolls natural 6s To Hit
Fly:
  • Condition: not following up or pursuing
  • Result: the model may fly (optional), using the 'Fly Movement' characteristic given in brackets (X)
  • Moves like a ground model (charging, marching, manoeuvring), but sweep above anything on the table (models, units, scenery) at no penalty
  • May march ≤8" from an enemy unit with no Leadership test
  • May finish in terrain and suffers its effects; may not finish on top of an impassable feature or of a unit, nor ≤1" from an enemy unit
  • A flying model starts and finishes all its movement on the ground
  • A character with Fly cannot join a unit lacking it, nor the reverse
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Regeneration:
  • Restriction: model with Regeneration (X+), where X+ is its Regeneration value
  • Timing: immediately after a Wound is lost, ahead of removing models at 0 Wounds
  • Result: a "Regeneration save" roll of 1D6 (optional): on X+ the Wound comes back, but still counts toward the combat result
  • Effects altering armour values do not touch the Regeneration value, unless stated otherwise.
Skirmishers:

Such a unit is allowed to take up a Skirmish formation.

Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Clumsy:
  • Restriction: unit with this rule
  • Result: joining it requires Clumsy on the joining character as well; small characters fear getting trampled

Related: Monstrous Infantry

Modifiers:

set max Unit Strength(self) 20
ancestor is 5. Battle March
Used By (1)

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