Hellflayer

(Entry)
Type:

model

Categories:

Light Chariot, Daemon of Slaanesh

EntryId:

3359-3eb7-2d3c-a594

Hidden:

false

Costs: 125 pts

Constraints:

min: 1
max: 1
Options (3)

Profiles:

Model MWSBSSTWIALd
Hellflayer

-

-

-

4

4

4

-

-

-

Base
Base (100x60):

100x60

Special Rule
Armour Bane:
  • Condition: natural 6 on a roll To Wound made by the model
  • Result: the weapon's Armour Piercing characteristic improves by the (X) figure of Armour Bane when an Armour Save is rolled against that wound (e.g. AP "-" with Armour Bane (1) counts as -1)
Counter Charge:
  • Restriction: a unit consisting only of models with Counter Charge
  • Timing: an enemy unit of troop type 'cavalry', 'chariot' or 'monster' charges it into the front arc
  • Condition: it is neither fleeing nor already engaged in combat
  • Result: may declare the 'Counter Charge' charge reaction (optional)
  • Distance between units < Movement characteristic of the charger: too late, so it must Hold or Flee
  • Otherwise: pivot about its centre to face the charger's centre, then advance D3+1" straight at it; both units count as having charged this turn
  • 1× per turn however many chargers; after all charges are declared, the inactive player picks the charger to answer and Holds against the others
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Slaanesh:
  • Restriction: Daemon Of Slaanesh
  • Result:
  • maximum charge range: +1"
  • Charge, Pursuit and Flee rolls made by it: +1 to the result
  • shots from enemy models aimed at it: additional −1 To Hit
First Charge:
  • Restriction: unit with First Charge
  • Limits: 1× per battle, on its opening charge
  • Result:
  • Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
  • Only applies if the charging unit touches that target (checked once)
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Poisoned Attacks:
  • Restriction: model with Poisoned Attacks
  • Condition: natural 6 on a roll To Hit; does not work if a hit roll of 7+ is needed or the attack hits automatically
  • Result: +2 on the roll To Wound for that hit (optional)
  • Valid in shooting and combat unless stated otherwise
  • Excluded: the model's own spells, attacks from magic weapons
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Open Order:

Such a unit is allowed to take up an Open Order formation.

Daemonic Charge:
  • Restriction: model with Daemonic Charge
  • Result: its Impact Hits use the Armour Piercing value shown in brackets (a characteristic of the rule)
Armour
Armour Value:

Base Armour value

Modifiers:

Used By (1)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer The Old World and many more games.

Try the builder