Juggernaut Of Khorne

(Entry)
Type:

mount

Categories:

MOUNT, Monstrous Cavalry, Daemon of Khorne

EntryId:

2e1a-d339-67df-0432

Hidden:

false

Costs: 50 pts
Options (2)

Profiles:

Unit Troop TypeUnit Size
Juggernaut Of Khorne

Monstrous cavalry

1

Base
Base (50x75):

50x75

Model MWSBSSTWIALd
Juggernaut of Khorne

7

4

-

5

1

1

2

2

-

Special Rule
Armoured Hide:
  • Restriction: models with Armoured Hide
  • Result: Armour Value improves by the number in brackets after Armoured Hide, for the model and its rider
  • No armour worn: counts as Armour Value 7+ when a rule improves Armour Value
Daemonic:
  • Restriction: models carrying this rule are 'Daemonic'
  • Result:
  • unit joining: a character and a unit must either both carry this rule or both lack it
  • universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
Daemon of Khorne:
  • Restriction: Daemon of Khorne
  • Result:
  • gains Furious Charge
  • +1 modifier to the Strength characteristic in a turn it made a charge move
First Charge:
  • Restriction: unit with First Charge
  • Limits: 1× per battle, on its opening charge
  • Result:
  • Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
  • Only applies if the charging unit touches that target (checked once)
Impact Hits:
  • Restriction: charging model that moved 3"+, touching the enemy base
  • Result: causes the number of Impact Hits given in brackets (often dice-determined)
  • Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
  • Automatic hits at the attacker's unmodified Strength
Swiftstride:
  • Restriction: every model of the unit has Swiftstride
  • Result:
  • Charge range ceiling: 3" higher.
  • Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
Daemonic Charge:
  • Restriction: model with Daemonic Charge
  • Result: its Impact Hits use the Armour Piercing value shown in brackets (a characteristic of the rule)

Modifiers:

Used By (1)

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