Armoured Hide:
- Restriction: models with Armoured Hide
- Result: Armour Value improves by the number in brackets after Armoured Hide, for the model and its rider
- No armour worn: counts as Armour Value 7+ when a rule improves Armour Value
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Daemonic:
- Restriction: models carrying this rule are 'Daemonic'
- Result:
- unit joining: a character and a unit must either both carry this rule or both lack it
- universal special rules granted to each Daemonic model: Daemonic Instability, Fear, Daemonic Psychology, Magical Attacks, Unbreakable, Warp-spawned
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Daemon of Khorne:
- Restriction: Daemon of Khorne
- Result:
- gains Furious Charge
- +1 modifier to the Strength characteristic in a turn it made a charge move
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First Charge:
- Restriction: unit with First Charge
- Limits: 1× per battle, on its opening charge
- Result:
- Disrupted: the charge target, expiring when the Combat phase of the same turn finishes
- Only applies if the charging unit touches that target (checked once)
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Impact Hits:
- Restriction: charging model that moved 3"+, touching the enemy base
- Result: causes the number of Impact Hits given in brackets (often dice-determined)
- Resolving Impact Hits: applied to the charged unit when its combat is picked, at Step 1.1 of the Choose Combat & Fight sub-phase, ahead of challenges
- Automatic hits at the attacker's unmodified Strength
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Swiftstride:
- Restriction: every model of the unit has Swiftstride
- Result:
- Charge range ceiling: 3" higher.
- Prior to a Charge, Flee or Pursuit roll, the unit may add +D6 to that roll (optional).
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Daemonic Charge:
- Restriction: model with Daemonic Charge
- Result: its Impact Hits use the Armour Piercing value shown in brackets (a characteristic of the rule)
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