Infernal Guard

(Unit)
Type:

unit

Category:

Core

Categories:

Regimental Unit, Faction: Chaos Dwarfs, Core, Units (not including units whose troop type is 'swarms', 'war beasts' or 'war machines')

LinkId:

a81018c6-8ddf5250

Hidden:

false

Options (3)
Detachment:

Profiles:

Unit Troop TypeUnit Size
Infernal Guard

Heavy infantry

5+

Special Rule
Close Order:

A unit consisting of models with this special rule may adopt a Close Order formation.

Detachment:

A unit with this special rule can be fielded as a ‘detachment’ (see page 282).

Regimental Unit:

A unit with this special rule can be accompanied by ‘detachments’ (see page 282).

Resolute:

Models with this special rule suffer a -1 modifier to the result of any Flee roll or Pursuit roll they make (to a minimum of 1).

Note that this modifier does not apply to mounted characters.

Shieldwall:

Once per game, during a turn in which it was charged, a unit with this special rule that is arrayed in a Close Order formation, and that is equipped with and chooses to use shields, may Give Ground rather than Fall Back in Good Order.

Stubborn:

The first time this unit is required to make a Break test it may choose not to and will automatically Fall Back in Good Order instead, even if the Unit Strength of the winning side is more than twice that of the losing side. A unit that is not Stubborn does not become Stubborn when joined by a character that is. A Stubborn character cannot use this special rule whilst part of a unit that is not Stubborn.

Modifiers:

add category 0-1 Infernal Guard per 1000 points may have the Drilled special rule
1+ selections of Drilled in root-entry (recursive)
add category 0-1 Infernal Guard per 1000 points may have the Veteran special rule
1+ selections of Veteran in root-entry (recursive)
increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 2.857142857142857 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 2.857142857142857 pts of any in force (recursive)
increment max(roster) 1
2000+ limit::points of any in roster (recursive)
repeat for every 1000 limit::points of any in roster (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
set max(roster) 2
2000+ limit::points of any in roster (recursive)
set max(roster) 4
1999- limit::points of any in roster (recursive)
Used By (1)

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