unit
Faction: Beastmen Brayherds
a86b-e5bf-1af3-816d
false
| Unit | Troop Type | Unit Size |
|---|---|---|
| Ghorros Warhoof, Sire of a Thousand Young | Heavy cavalry (named character) | 1 |
| Special Rule |
|---|
| Drunken: During the Start of Turn sub-phase of each of your turns, roll on the Drunken table for each unit with this special rule that is not currently Frenzied, that is not engaged in combat and that is not fleeing: Drunken Table: ● D6: Result ● 1: Unsteady: The unit has become somewhat unsteady. Until its next Start of Turn sub-phase, the unit is subject to the Random Movement special rule and its Movement characteristic becomes D6+2. ● 2-5: Sobering Up: The alcohol has no discernible effect upon the unit. ● 6: Belligerent Drunks: The unit has turned quite belligerent. Until its next Start of Turn sub-phase, the unit is subject to the Frenzy special rule. A unit with this special rule may become Frenzied in this way even if it has lost Frenzy earlier in the game. |
| Father of Beasts: Whilst within Ghorros Warhoof's Command range, friendly Centigor Herds may re-roll the D6 when rolling on the Drunken table. |
| Gaze of the Gods: During the Command sub-phase of their turn, a character with this special rule may choose to roll on the Gaze of the Gods table:
|
| Mark of Chaos Undivided: Models with the Mark of Chaos Undivided can re-roll any failed Fear, Panic or Terror tests. |
| Move Through Cover: Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests. |
| Primal Fury: When this unit’s combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, it must make a Leadership test. If this test is passed, the unit becomes subject to ‘Primal Fury’ until the end of this Combat phase. A unit subject to Primal Fury may re-roll any rolls To Hit of a natural 1. |
| Stomp Attacks: The number of Stomp Attacks caused varies from model to model and will be shown in brackets after the name of this special rule. Often, this is determined by the roll of a dice. Resolving Stomp Attacks: Stomp Attacks can only be made by a model that is in base contact with the enemy. Stomp Attacks are attacks made in combat that must be made last, after all other attacks have been made, including attacks made at Initiative 1. They hit automatically and use the unmodified Strength of the model making them. |
| Swiftstride: A unit which consists entirely of models with this special rule increases its maximum possible charge range by 3" and, before making a Charge, Flee or Pursuit roll, may choose to apply a +D6 modifier to the result. |
| Warband: Unless it is fleeing, a Warband gains a positive (+) modifier to its Leadership characteristic equal to its current Rank Bonus, up to a maximum of Leadership 10.However, a Warband cannot use this modifier to its Leadership should it ever choose to make a Restraint test or, if it is Impetuous, when testing to see if it must declare a charge or may act as normal. In addition, if the majority of the models in a unit have this special rule, it may re-roll its Charge roll. Note that unless a character also has this special rule, their Leadership cannot be modified by this special rule. A Warband can use either its own modified Leadership, the modified Leadership of a Warband character, or the unmodified Leadership of a non-Warband character, whichever is the higher. |
| The Sons of Ghorros: 0-1 Centigor herd in the same muster list as Ghorros may be upgraded to Sons of Ghorros for +2 points per model. Sons of Ghorros have a +1 modifier to their Weapon Skill and Leadership characteristic (to a maximum of 10) and gain the Armour Bane (1) special rule. |
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