Gor Herds

(Unit)
Type: unit
Category: Core
Categories: Faction: Beastmen Brayherds, Core, Units
LinkId: 2e2d-46a0-c514-d3f6
Hidden: false

Constraints:

min(force): 1
Options (3)
Unit Options:

Profiles:

Unit Troop TypeUnit Size
Gor Herds

Regular Infantry

5+

Special Rule
Open Order:

A unit consisting of models with this special rule may adopt an Open Order formation.

Bestial Charge:

During a turn in which it made a charge move of 3" or more, a model with this special rule gains a +1 modifier to its Strength characteristic.

Primal Fury:

When this unit’s combat is chosen during Step 1.1 of any Choose & Fight Combat sub-phase, it must make a Leadership test. If this test is passed, the unit becomes subject to ‘Primal Fury’ until the end of this Combat phase. A unit subject to Primal Fury may re-roll any rolls To Hit of a natural 1.

Mark of Chaos Undivided:

Models with the Mark of Chaos Undivided can re-roll any failed Fear, Panic or Terror tests.

Warband:

Unless it is fleeing, a Warband gains a positive (+) modifier to its Leadership characteristic equal to its current Rank Bonus, up to a maximum of Leadership 10. However, a Warband cannot use this modifier to its Leadership should it ever choose to make a Restraint test. In addition, if the majority of the models in a unit have this special rule, it may re-roll its Charge roll.

Note that unless a character also has this special rule, their Leadership cannot be modified by this special rule. A Warband can use either its own modified Leadership, the modified Leadership of a Warband character, or the unmodified Leadership of a non-Warband character, whichever is the higher.

Blood Rage:

If, when testing to see if it becomes subject to Primal Fury (see page 116), this unit passes its Leadership test with any roll of a natural double, it will also become Frenzied. A unit with this special rule may become Frenzied in this way even if it has lost Frenzy earlier in the game.

Horde:

A unit with this special rule may increase the maximum Rank Bonus it can claim (as determined by its troop type) by one.

Move Through Cover:

Models with this special rule do not suffer any modifiers to their Movement characteristic for moving through difficult or dangerous terrain. In addition, a model with this special rule may re-roll any rolls of 1 when making Dangerous Terrain tests.

Skirmishers:

A unit consisting of models with this special rule may adopt a Skirmish formation.

Used By (2)
Beastmen Brayherds(Catalogue)