Herdstone

(Unit)
Type:

unit

Category:

Special

Categories:

Faction: Beastmen Brayherds, Special

LinkId:

24f5-1c15-b9d6-b372

Hidden:

false

Constraints:

max(force): 1
Options (1)

Profiles:

Unit Troop TypeUnit Size
Herdstone

Special Feature

1

Special Rule
Placing a Herdstone:

A Herdstone is an impassable terrain feature and must be fielded as presented here.

Alternatively, if the players agree, a special feature specified by a scenario can be replaced with a Herdstone.

Once the players have finished placing terrain and have rolled for deployment a Beastman Breyherds player whose muster list included a Herdstone may place it on the battlefield. The Herdstone may be placed anywhere on the battlefield that is not within their opponent's deployment zone and not within 6" of the centre of the battlefield.

Alternatively, if the Herdstone is replacing a special feature specified by a scenario, it must be placed as described by the scenario.

Controlling a Herdstone:

A Herdstone can be controlled by a single unit that is within 6" of it, that has a Unit Strength of five or more and that is not fleeing. If two or more eligible units belonging to opposing armies are within 6", the unit closest to the Herdstone controls it. If two units belonging to opposing armies are equally close, a Herdstone is 'contested' and neither unit controls it.

Victory Points:

As with all special features, a Herdstone is an important landmark and controlling one at the end of a battle is a significant achievement. To represent this, if either player controls a Herdstone at the end of the battle, that player is awarded a bonus of 200 Victory Points.

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 3.3333333333333335 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 3.3333333333333335 pts of any in force (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (3)
Beastmen Brayherds(Catalogue)

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