Kralmaw, The Prophet of Ruin

(Unit)
Type:

unit

Category:

Named Characters

Categories:

Faction: Beastmen Brayherds, Characters, Named Characters, 0-1 Beastlord, Great Bray-Shaman or Doombull per 1,000 points, 1 single 'per 1000 points' selection in Battle March

LinkId:

023a-33ca-0925-3e74

Hidden:

false

Constraints:

max(roster): 1
Options (1)

Profiles:

Unit Troop TypeUnit Size
Kralmaw, the Propher of Ruin

Regular infantry (named character)

1

Special Rule
Braystaff:
  • Timing: Step 1.1 of any Choose & Fight Combat sub-phase, once this model's combat is chosen
  • Select: compulsory choice of one stance for the Braystaff
  • Result:
  • Offensive: great weapon
  • Defensive: hand weapon, wielder gets an Armour Value of 5+
Primal Fury:
  • Timing: Step 1.1 of any Choose & Fight Combat sub-phase, once this unit's combat is chosen
  • Result: the unit takes a Leadership test
  • Pass: it becomes subject to 'Primal Fury'
  • While subject: may re-roll natural 1s on rolls To Hit
  • Duration: until this Combat phase finishes
Gaze of the Gods:
  • Restriction: character
  • Timing: its Command sub-phase
  • Result: may consult the Gaze of the Gods table with a roll (optional) | D6 | Result | |---|---| | 1 | Damned by Chaos (visions of the Reals of Chaos): Stupidity for the rest of the game; already has it: −1 Leadership characteristic (maximum 2) | | 2 | Unnatural Quickness (time slows for the Champion): +1 Initiative characteristic (≤10) to your next Start of Turn sub-phase | | 3 | Iron Skin (the Champion's skin hardens): +1 Toughness characteristic (≤10) to your next Start of Turn sub-phase | | 4 | Murderous Mutations (tentacles from the Champion's armour): +1 Weapon Skill characteristic (≤10) for the remainder of the game | | 5 | Dark Fury (rage grips the Champion): +1 Attacks characteristic (≤10) for the remainder of the game | | 6 | Apotheosis (Daemonic vitality blesses the Champion): +1 Strength and Leadership characteristic (≤10) for the remainder of the game |
Mark of Chaos Undivided:
  • Restriction: Mark of Chaos Undivided
  • Result: Fear, Panic or Terror test that fails: its roll may be repeated (re-roll)
Warband:
  • Condition: the Warband is not fleeing
  • Result:
  • Leadership characteristic +current Rank Bonus, capped at Leadership 10
  • The bonus is void for a Restraint test, and for an Impetuous unit's test on whether a charge is forced
  • Majority of models have Warband: re-roll its Charge roll (optional)
  • A character gets the bonus only if it too has Warband
  • A Warband unit takes the highest of: its own modified Leadership, a Warband character's modified Leadership, a non-Warband character's unmodified Leadership
Lore of Beasts:
  • Restriction: Wizard; requires 'Lore of Beasts'
  • Timing: same moment as a normal discard of 1 randomly generated spell
  • Result: the discarded spell may be swapped for one of these
  • signature spell belonging to the Lore of Magic the Wizard chose
  • Viletide
  • Devolve
  • Mantle of Ghorgok
Future Sight:
  • Restriction: Kralmaw
  • Result: 4+ Ward save versus every wound
Leering Spirit:
  • Timing: Kralmaw's deployment
  • Select: put down 1× Leering Spirit marker at any spot >8" from enemy units
  • Result:
  • The marker stays put, 360° line of sight
  • No charges, targeting or attacks against it
  • It leaves play if Kralmaw is removed as a casualty
  • Shooting phase of Kralmaw's turns: may cast Devolve (Lore of Beasts) as a Bound Spell, Power Level 3
  • Ignored for movement, combat and line of sight; if in the way, note where it is, set it aside and return it to that spot once convenient
Dark Coven:
  • Restriction: Beastmen Shamans (Bray-Shaman, Great Bray-Shaman), Wild Herd army
  • Timing: making a Casting or Dispel roll (Wizardly Dispel)
  • Condition: ≥1 friendly Wizards within Command range, not fleeing, and still unaffected by a failed Stupidity test
  • Result: +1 to the roll (optional)
  • Natural double 1: Miscast table is rolled immediately, taken normally; the result hits the roller and every friendly Wizards in its Command range
Press of Battle:
  • Restriction: Unit with this rule, arrayed in combat order
  • Condition: It did not charge this turn
  • Result: Its fighting rank counts as 2 ranks deep
  • Models directly behind, in base contact with a model of the actual fighting rank, also count as in the fighting rank
Massed Infantry:
  • Restriction: Side fielding at least one unit with this rule
  • Condition: When combat results are tallied, that side's Unit Strength is the greater
  • Result: It may claim +1 combat result point
Parry:
  • Restriction: Model with this rule, carrying a hand weapon plus shield
  • Condition: In close combat, and opting to use that weapon and shield combination
  • Result: armour value +1, capped at 3+

Modifiers:

increment max pts(self) 1
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
repeat for every 4 limit::points of any in roster (recursive)
increment max pts(self) 1
ancestor is 5. Battle March
and
force is not 1. Open War
force is not 2. Combined Arms
force is not 3. Grand Melee
force is not 5. Battle March
repeat for every 4 pts of any in force (recursive)
set max Unit Strength(self) 20
ancestor is 5. Battle March
set max pts(self) 0
set max pts(self) 0
ancestor is 5. Battle March
Used By (2)
Beastmen Brayherds(Catalogue)

Building an army? Create, validate and share your list with New Recruit, army builder for Warhammer The Old World and many more games.

Try the builder