When a unit containing Terror declares a Charge in the Charge Phase, the target must take a Panic Test. If the test is failed, the unit must choose Flee! as its Charge Reaction if allowed to do so (e.g. not already Engaged in Combat). Note that this Flee Move is not considered voluntary, and thus friendly units that may be required to take a Panic Test when moving through them. Units containing Terror are immune to the effects of Terror.
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