Spell Selection

(Rule)
Description: Models that can cast spells of any kind are called Casters. Casters able to cast Learned Spells are called Wizards.

If a Caster has a choice between spells, or knows Learned Spells, the chosen spells must be written on the Army List. Casters know different numbers of spells, and select them as described in their unit entries, except for Wizards. They all follow the same general rules for selecting their Learned Spells:

Each of the following Wizard types must choose a Path of Magic to select spells from. Which Paths it has access to is specified under each Wizard's unit entry. The chosen Path of Magic must be written on the Army List.

Wizards know different numbers of Learned Spells, and can choose spells depending on their type:

  • Wizard Apprentice: 1 spell that is the Apprentice Spell (#1).

  • Wizard Adept: 3 spells chosen from Apprentice Spell and Adept Spells (#1 - #4).

  • Wizard Master: 5 spells chosen from Apprentice Spell, Adept Spells, and Master Spells (#1 - #6).

If either of the following types, then the Wizard does not select a Path of Magic:

  • Wizard Conclave (X): X spells from the list of Learned spells specified under each unit entry with Wizard Conclave.

  • Protean Magic (X): X Apprentice spells, chosen from any Path it has access to.

During Pre-game Selections, Casters may swap spells. See 3.2 Pregame Selections for details.

To save time and space on Army List writing, we recommend that the wizard level of a model is followed by the path name with the numbers of the selected spells in brackets.

For example, Wizard Adept, Alchemy (2, 3, 4).