Flux Cards

(Rule)
Description: 0.23
-0.011416.8Flux Card 1
4 Magic Dice(both players)
3 Veil Tokens(Active Player)
89.6All Miscasts this phase gain a +1 Miscast Modifier

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1416.8Flux Card 2
5 Magic Dice(both players)
2 Veil Tokens(Active Player)


../pics/flux_card.pdf_tex
1416.8Flux Card 3
5 Magic Dice(both players)
5 Veil Tokens(Active Player)


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1416.8Flux Card 4
5 Magic Dice(both players)
7 Veil Tokens(Active Player)


../pics/flux_card.pdf_tex1416.8Flux Card 5
5 Magic Dice(both players)
9 Veil Tokens(Active Player)


../pics/flux_card.pdf_tex
1416.8Flux Card 6
6 Magic Dice(both players)
5 Veil Tokens(Active Player)


../pics/flux_card.pdf_tex
1416.8Flux Card 7
6 Magic Dice(both players)
7 Veil Tokens(Active Player)


../pics/flux_card.pdf_tex
1416.8Flux Card 8
7 Magic Dice(both players)
7 Veil Tokens(Active Player)
89.6All Miscasts this phase suffer a −1 Miscast Modifier

../pics/flux_card.pdf_tex

Flux Cards.


Each player has a deck consisting of the 8 Flux Cards given in figure figure/flux_cards. During step 2 of the Magic Phase, the Reactive Player randomly draws one of the Flux Cards from the Active Player's deck. This card determines how many starting Magic Dice both players receive in this Magic Phase, and how many Veil Tokens the Active Player receives. Once a Flux Card has been drawn, it is discarded from the deck. The remaining Flux Cards in the decks are open information to both players.

Instead of using Flux Cards, you may use dice to randomise which Flux Card to use. Mark which cards have already been used and roll again whenever you get an already used card. Here is an example of how to randomise using two D6: roll the first dice until its result, called X, is within 1--4. Then roll the second D6. If this D6 rolls 4+, add 4 to X. This will result in a value between 1 and 8.