For each Melee Attack against the wielder's model that rolls a natural to-hit roll of ‘1’, the wielder must perform a Standard Melee Attack at the same Agility Step (<i>this overrides the normal restriction that <nuxt-link class="ruleLink" to="/app/rule/beast_axe">Beast Axe</nuxt-link> attacks always strike at Agility Step 0</i>). This must be allocated towards the model or Health Pool that rolled the ‘1’ to hit.
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