The model gains Maximised (Stomp Attacks), One of a Kind, and +1 Health Point. In addition, replace the rules of Devour with (changes from original version in bold): For each Health Point loss the model causes with Close Combat Attacks against enemy units, roll a D6 at the end of the Initiative Step. For each rolled 4+, the model gains +1 Health Point. When the model has <span class="textbf">20</span> Health Points or more, all units within <span class="textbf">12"</span> immediately suffer 2D6 hits with Toxic Attacks, and the model is removed as a casualty.
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