Drunkard

(Rule)
Description:
The unit may gain one of two different sets of effects depending on whether it shows up <i><nuxt-link class="ruleLink" to="/app/rule/sober">Sober</nuxt-link></i> or <i><nuxt-link class="ruleLink" to="/app/rule/drunk">Drunk</nuxt-link></i> on the Battlefield. During Pre-game Selections, the player <span class="textbf">must</span> choose whether a <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/drunkard">Drunkard</nuxt-link></span> unit is <i><nuxt-link class="ruleLink" to="/app/rule/sober">Sober</nuxt-link></i> or <i><nuxt-link class="ruleLink" to="/app/rule/drunk">Drunk</nuxt-link></i>. <i><nuxt-link class="ruleLink" to="/app/rule/drunk">Drunk</nuxt-link></i> Characters cannot join units containing any <i><nuxt-link class="ruleLink" to="/app/rule/sober">Sober</nuxt-link></i> models and vice versa (models without <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/drunkard">Drunkard</nuxt-link></span> are considered neither <i><nuxt-link class="ruleLink" to="/app/rule/drunk">Drunk</nuxt-link></i> nor <i><nuxt-link class="ruleLink" to="/app/rule/sober">Sober</nuxt-link></i>).

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