When shooting at an enemy unit Engaged in Combat (<i>using the <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/callous">Callous</nuxt-link></span> rule</i>), hits are distributed onto a randomly chosen friendly unit Engaged with the original target on a roll of 5+ instead of 4+.<br><br><nuxt-link class="ruleLink" to="/app/rule/deepfire_grenades">Deepfire Grenades</nuxt-link><i> - Shooting Weapon</i><br/><br/><table><tr><th>Name</th><th>Aim</th><th>Range</th><th>Shots</th><th>Str</th><th>AP</th><th>Attack Attributes</th></tr><tr><td><nuxt-link class="ruleLink" to="/app/rule/deepfire_grenades">Deepfire Grenades</nuxt-link></td><td>5</td><td>8"</td><td>2</td><td>6</td><td>2</td><td>Accurate, Flaming Attacks, Quick to Fire, <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/deepfire_grenades">Deepfire Grenades</nuxt-link></span></td></tr></table><br><br><span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/deepfire_grenades">Deepfire Grenades</nuxt-link></span><br><br> When shooting at an enemy unit Engaged in Combat (<i>using the <span class="textbf"><nuxt-link class="ruleLink" to="/app/rule/callous">Callous</nuxt-link></span> rule</i>), hits are distributed onto a randomly chosen friendly unit Engaged with the original target on a roll of 5+ instead of 4+.<br>
Building an army? Create, validate and share your list with New Recruit, army builder for The Ninth Age and many more games.
Try the builder