Description: Each of Active Player's models with one or more spells can attempt to cast each spell up to once per Magic Phase. (Remember that Shaken models cannot cast spells.) The sequence for casting a spell is as follows:
Well no, I’m not a magician myself; I am a scholar, and one of the finest minds in Avras, I’ll have you know! And I have read all there is to know about magic, including the drivel that Heisermann calls his magnum opus.
Any true wizard will tell you that magic comes at a cost; too much of the stuff is lethal. It’s a mutagenic poison, after all. A withering, corrupting substance. And those with the proper training can feel the limits of what their body can tolerate instinctively – they cannot use more than is good for them any more than you could stop breathing.
1012Casting Roll - Active Player
1 - Caster and target: Declare which model is casting what spell, and choose target(s) for the spell. See Spell Types in the Arcane Compendium for details.
2 - Spend Magic Dice to cast: Declare how many Magic Dice are spent on the Casting Roll (between 2 - 5 Magic Dice can be used)
3 - Roll Dice: Roll the Magic Dice used for the Casting Roll, and add the results together. If the total is equal to or above the spell’s Casting Value, the casting is successful. Otherwise, the Casting Roll failed, go directly to step 7.
• Fizzle: If one or more ‘1’ was rolled, and the Casting Roll was not successful, each dice that rolled a ‘1’ is added back to the Magic Dice pool.
• Miscast: If three or more Magic Dice, or two Magic Dice if using only two dice, used for the Casting Roll gave an identical result, and the Casting Roll is successful, and the spell is not dispelled, the Caster suffers a Miscast. Consult the Miscast Table for further instructions.
1012Dispelling Roll - Reactive Player
4 - Spend Magic Dice to dispel: The Reactive Player may try to Dispel the Spell. If not, go directly to step 6. If the Reactive Player chooses to try the dispelling, declare how many Magic Dice are spent on the Dispelling Roll. Note that there are no limits to how many or how few Magic Dice the Reactive Player may use for this.
5 - Dispelling Roll: Roll the Magic Dice used for the Dispelling Roll, and add the results together. If the total is equal to or above the Casting Roll, the dispel is successful, proceed to step 7. Otherwise, the Dispelling Roll failed, proceed to step 6.
• Fizzle: If one or more ‘1’ was rolled, and the Dispelling Roll was not successful, each dice that rolled a ‘1’ is added back to the Magic Dice pool.
1012Resolving the spell effect
6 - Apply spell Effects: If the Casting Roll was successful, and the spell was not not dispelled, it is successfully cast. Apply the spell Effects.
Spell effects are never affected by any effects affecting the Caster, including Magic Items, Model Rules, other Spell effects, or similar abilities, unless specifically stated otherwise.
7 - Next Casting: Afterward, the Active Player may attempt to cast other spells, provided there are enough Magic Dice left.