Tom the Troll

(Entry)
Type: model
EntryId: c872-0a3c-0e9c-46d4
Hidden: false
Costs: 120 Points

Constraints:

max(roster): 1
min: 1
max: 1
Options (2)
Rules (5)
Squash 'em to Jelly (Brutal Power Attack)
When Tom wins a Fight, he may choose to perform a Squash ‘em to Jelly Brutal Power Attack, instead of making Strikes. Every enemy model involved in the same Fight (not counting Supporting models) suffers a Strength 6 hit. Any who survive are knocked Prone.
Lingering Cold (Active)
During a Fight that involves him, and before making a Duel roll, Tom may expend a point of Will to halve the Fight value of a single foe in base contact as he sneezes on his victim.
Terror (Passive)
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models.
Keep 'em for Later (Active)
If this Troll wins a Fight, they may choose one Man-sized (or smaller) model from the Fight and Keep ‘em for Later instead of rolling for Strikes or using a Brutal Power Attack. Replace the model with a 25mm marker that represents the unfortunate victim stuffed in a bag. The model thereafter counts as being subject to the Paralyse Magical Power.
Throw Stones (Active)
If this model does not move at all during the Move phase, then in the Shoot phase it may make a shooting attack with the Strength and range specified in the model's profile.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
Tom the Troll

6"

6/5+

6

6

3

3

3

1

3

1

Defence

Hero of Valour

Troll Monster Infantry Hero

Shooting Weapon RangeStrength
Throw Stones

12"

8