Brórgîr, the Conjurer

(Entry)
Type: model
EntryId: 00dd-c015-49bf-b127
Hidden: false
Costs: 80 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (2)
Rules (1)
Sorcerous Adept (Active)
Each time Brórgîr rolls a natural 6 when making a Casting test, he will regain a single Will point after resolving the effects of the Magical Power.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
Brórgîr, the Conjurer

6"

3/4+

3

5

1

2

4

2

5

2

Channelling

Hero of Fortitude

Man Easterling Infantry Hero

Warbands Warband Leader#TypePoints
Brórgîr, the Conjurer

Brórgîr, the Conjurer

1

Brórgîr, the Conjurer

80

Magical Power DurationRangeCasting
Fury

Exhaustion

Rule:

Every model with this Magical Power will have a bracket after Fury denoting the models that will be affected by the power (e.g., Fury (Goblin)). This power targets all friendly models within 6" that are included in the bracket. Note that if there is more than one keyword within the brackets, then a model must have all the keywords to benefit from Fury. Whilst this power is in effect, all targets will automatically pass any Courage tests they are required to make. In the case of Cavalry models, a degree of common sense is required when applying this effect. For example, if a Mordor Orc Shaman casts Fury (Mordor Orc) and a Warg Rider is within range of the Magical Power, only the Orc rider will feel the benefits as only the rider is a Mordor Orc.

Channelled:

Additionally, each time a target suffers a Wound whilst within range of at least one friendly model that has cast Fury, roll a D6. On the roll of a 6, the target ignores the Wound exactly as if a point on Fate has been spent. This roll is taken immediately after the Wound has been suffered, can be taken before Fate rolls are made and Might may be used to influence it.

Enchanted Blades

Temporary

Rule:

This power targets one friendly model within range. In the Fight phase, the target may re-roll all failed To Wound rolls.

Channelled:

Additionally, the target may add 1 to all To Wound rolls. This si cumulative with using a two-handed weapon.

Tremor

Instant

Rule:

This power targets one enemy model within range, and any model that falls under the line. Draw a straight line, 1mm wide, that extends D6" from the target in the direction directly away from the caster. All models (both friend and foe) touched are knocked Prone and suffer one Strength 6 hit. Cavalry models are treated as having rolled the Knocked Flying result on the Thrown Rider chart. If a model is in combat then all models in the combat are hit by this Magical Power. One affected model may attempt to Resist this power in the usual manner.

Channelled:

The line instead extends out 2D6".

Bladewrath

Temporary

Rule:

This power targets one friendly model within range. In the Fight phase, all Strikes made by the target model are resolved at Strength 6, regardless of other modifiers.

Channelled:

All Strikes are instead resolved at Strength 10.