Erestor

(Entry)
Type: model
EntryId: 3792-1914-1625-dc3f
Hidden: false
Costs: 85 Points

Constraints:

max(roster): 1
min: 1
max: 1
Options (2)
Rules (2)
Woodland Creature (Active)
An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn't mean they can automatically climb terrain in those areas, nor move through any tree trunks or jump falled Obstacles.
Terror (Passive)
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
Erestor

6"

6/3+

4

7

2

2

6

2

2

2

Strike

Hero of Fortitute

Elf Rivendell Infantry Hero