High Elf Stormcaller

(Entry)
Type: upgrade
EntryId: 01e0-2abd-86ca-111f
Hidden: false
Costs: 60 Points

Constraints:

max: 1
min: 1
Options (1)
Rules (2)
Woodland Creature (Active)
An Infantry model with this special rule may move through woods and forests that are classified as difficult terrain as if they are open ground. Note that this doesn't mean they can automatically climb terrain in those areas, nor move through any tree trunks or jump falled Obstacles.
Powers of Nature (Passive)
If, when a Casting test is made, the Stormcaller rolls a natural 6 on one or more die, then the Will points spent in casting the Magical Power are returned to the Stormcaller's store of Will upon completionof the effects of the Magical Power.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
High Elf Stormcaller

6"

5/3+

3

4

1

2

5

1

3

1

Channeling

Minor Hero

Elf Rivendell Infantry Hero

Magical Power DurationRangeCasting
Strengthen Will

Instant

Rule:

This power targets one friendly model within range. The caster can use this spell to give 1 Will point to a friendly Hero within range. The target's Will can be increased past their starting amount, and this power can used even if they started the game without any Will points. If the target is a Cavalry model, the caster must choose whether the rider or the mount regains the Will point.

Channelled:

The target instead receives D3 Will points.

Call Winds

Instant

Rule:

This power targets one enemy model within range. The target is blown D6" directly away from the caster in a straight line. If the model comes into contact with another model or terrain such as an Obstacle like a hedge, house or large rock, then it will stop 1" away from it. In either case the target model is knocked Prone. If the target is in combat, the effect is the same as desribed above, but every other model in the combat is also knocked Prone.

Channelled:

The target is instead blown 2D6" away.