Drûzhag the Beastcaller

(Entry)
Type: model
EntryId: 09e0-2a55-ea18-b994
Hidden: false
Costs: 90 Points

Constraints:

max(force): 1
min: 1
max: 1
Options (3)
Wargear:
Rules (2)
*Master of the Dark Wild (Passive)
Drûzhag may include Wild Wargs, Fell Wargs, Giant Spiders and Bat Swarms in his warband as if they were part of the same army list. This does not count as allying. Additionally, all friendly Bat, Warg and Spider models within 12" of Drûzhag may use his Courage value instead of their own. Drûzhag's Fury Magical Power will affect himself and any model that is either a Bat, Spider or Warg model.
Cave Dweller (Active)
A model with this special rule adds 1 to all Jump, Leap and Climb tests. They also suffer no penalties for fighting in the dark.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsKeywordsHeroic Tier
Drûzhag the Beastcaller

5"

3/5+

3

4

1

2

4

2

5

2

Channelling

Goblin Moria Infantry Hero

Hero of Fortitude

Trackers MightWillFateWounds
Drûzhag the Beastcaller

OO

OOOOO

OO

OO

Magical Power DurationRangeCasting
Fury

Exhaustion

Rule:

Every model with this Magical Power will have a bracket after Fury denoting the models that will be affected by the power (e.g., Fury (Goblin)). This power targets all friendly models within 6" that are included in the bracket. Note that if there is more than one keyword within the brackets, then a model must have all the keywords to benefit from Fury. Whilst this power is in effect, all targets will automatically pass any Courage tests they are required to make. In the case of Cavalry models, a degree of common sense is required when applying this effect. For example, if a Mordor Orc Shaman casts Fury (Mordor Orc) and a Warg Rider is within range of the Magical Power, only the Orc rider will feel the benefits as only the rider is a Mordor Orc.

Channelled:

Additionally, each time a target suffers a Wound whilst within range of at least one friendly model that has cast Fury, roll a D6. On the roll of a 6, the target ignores the Wound exactly as if a point on Fate has been spent. This roll is taken immediately after the Wound has been suffered, can be taken before Fate rolls are made and Might may be used to influence it.

Enrage Beast

Temporary

Rule:

This power targets one friendly model within range. This power can be used against a single Bat, (unridden) Warg or Spider model within range. If successful, the target's Fight, Attacks, Strength and Courage are increased by 2 until the End phase. During the End phase, the target suffers one Strength 10 hit.

Channelled:

The target's Fight, Attacks, Strength and Courage are instead increased by 3.