Kardûsh The Firecaller

(Entry)
Type: model
EntryId: dbd3-da41-1f67-0c64
Hidden: false
Costs: 60 Points

Constraints:

max(roster): 1
max: 1
min: 1
Options (2)
Wargear:
Rules (2)
Shadow Pawn (Passive)
At the start of any Priority phase, before any are rolled, Kardûsh's controlling player can remove him from the board as a casualty to allow a single friendly Ringwraith model within 6" to immediately regain D6 Will points. This cannot take the Ringwraith model's Will points above their starting level.
Heart of Darkness (Active)
At the start of the Priority phase, before any dice are rolled, Kardûsh can drain the life force of a friendly Orc model within 6", causing it to be removed as a casualty. Kardûsh then immediately regains D3 Will points. This cannot take his Will points above their starting level.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsKeywordsHeroic Tier
Kardûsh The Firecaller

6

3/5+

3

4

1

2

3

1

3

1

Channelling

Orc Mordor Infantry Hero

Hero of Fortitude

Magical Power DurationRangeCasting
Fury

Exhaustion

Rule:

Every model with this Magical Power will have a bracket after Fury denoting the models that will be affected by the power (e.g., Fury (Goblin)). This power targets all friendly models within 6" that are included in the bracket. Note that if there is more than one keyword within the brackets, then a model must have all the keywords to benefit from Fury. Whilst this power is in effect, all targets will automatically pass any Courage tests they are required to make. In the case of Cavalry models, a degree of common sense is required when applying this effect. For example, if a Mordor Orc Shaman casts Fury (Mordor Orc) and a Warg Rider is within range of the Magical Power, only the Orc rider will feel the benefits as only the rider is a Mordor Orc.

Channelled:

Additionally, each time a target suffers a Wound whilst within range of at least one friendly model that has cast Fury, roll a D6. On the roll of a 6, the target ignores the Wound exactly as if a point on Fate has been spent. This roll is taken immediately after the Wound has been suffered, can be taken before Fate rolls are made and Might may be used to influence it.

Flameburst

Instant

Rule:

This power targets one enemy model within range. The target immediately suffers one Strength 6 hit.

Channelled:

The target instead suffers the effects of the Set Ablaze special rule.