Castellan of Dol Guldur

(Entry)
Type: model
EntryId: 0254-e8ae-c91d-21a6
Hidden: false
Costs: 40 Points

Constraints:

min: 1
max: 1
Options (2)
Options:
Wargear:
Rules (4)
Will of the Necromancer (Passive)
Castellans of Dol Guldur may use Will points as Fate points if they wish.
Automatons (Passive)
Castellans of Dol Guldur do not grant their Stand Fast! rule to nearby Warrior models.
Will of Evil (Passive)
This model must give up 1 point of Will at the end of the Fight phase if it has been involved in one or more Fights that turn. Note that if a model is in base contact with an enemy model then it must fight - it cannot choose not to fight! Once the model is reduced to 0 Will points, it is banished and therefore removed as a casualty. If a model with this special rule uses their last Will points to cast a Magical Power with the Instant duration, the effects of the Magical Power will be resolved before the model is removed as a casualty.

Additionally, a Hero wearing The One Ring is not invisible to this model as they are to others. Furthermore, this model does not need to give up a point of Will if they are fighting a model wearing the Ring - not even if other enemy models are included as part of a Multiple Combat.
Terror (Passive)
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
Castellan of Dol Guldur

6"

5/4+

5

6

2

1

6

0

12

0

-

Minor Hero

Spirit Dol Guldur Infantry Hero