Shade

(Entry)
Type: model
EntryId: c8dc-6f8c-1b7b-7f4d
Hidden: false
Costs: 100 Points

Constraints:

min: 1
max: 1
Options (2)
Wargear:
Rules (3)
Chill Aura (Passive)
At the start of the Fight phase, before Heroic Actions are declared, a Shade may spend a point of Will to activate this ability. All models (both friend and foe) within 6" of one or more Shades that have activated this ability suffer a -1 penalty to its Duel roll. This is cumulative with other such penalties, such as for wielding a two-handed weapon. Friendly Angmar models are not affected by this special rule.
Terror (Passive)
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models.
Blades of the Dead (Active)
When determining what number models with this special rule need To Wound their opponents, use their opponent's Courage rather than its Defence on the Wound chart. Models with this special rule cannot use Special Strikes.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
Shade

6"

1/4+

1

8

1

3

1

0

8

0

-

Hero of Fortitude

Spirit Angmar Infantry Hero