Barrow-wight

(Entry)
Type: model
EntryId: 6a27-4274-e36b-02c6
Hidden: false
Costs: 50 Points

Constraints:

min: 1
max: 1
Options (2)
Rules (2)
Terror (Passive)
Should a model wish to Charge this model, it must first take a Courage test before it moves. If the test is passed, the model may Charge as normal. If the test is failed, the model does not Charge and may not move at all this turn.

Sometimes, a model will only cause Terror in certain enemies. In these instances, the creatures that are affected are clearly listed, and only those models need to make a Courage test before charging this model. For example, a model with the Terror (Orc) will cause Terrior in all Orc models.
Blades of the Dead (Active)
When determining what number models with this special rule need To Wound their opponents, use their opponent's Courage rather than its Defence on the Wound chart. Models with this special rule cannot use Special Strikes.

Profiles:

Hero MovementFightStrengthDefenseAttackWoundsCourageMightWillFateHeroic ActionsHeroic Tier
Barrow-wight

6"

3/4+

3

7

1

2

6

0

5

0

-

Hero of Fortitude

Spirit Angmar Infantry Hero

Magical Power DurationRangeCasting
Paralyse

Instant

Rule:

This power targets one enemy model within range. The target is immediately paralysed. It is knocked Prone and may do nothing until it recovers, including using Active special rules (see page 103). The target may make no Duel rolls and will automatically lose any Duels it takes part in unless joined by a friendly model. During the End phase, the controlling player must roll a D6 for each of their Paralysed models. On a 6, the model recovers and stands up. Friendly models who spend the Fight phase in contact with a Paralysed model, and do nothing else, may also attempt to revive the victim. Roll an additional D6 for the Paralysed model for each such friend. Might points can be used to modify this roll.

Channelled:

At the end of each turn that the target remains Paralysed, they suffer one Strength 5 hit.